If You Spend a Coin to Roll for Bonus Loot on a Boss Can You Do It Again
One of the well-nigh enduring legacies ofMists of Pandaria has been the bonus curlicue organization, which gave y'all another chance to coil for loot when a boss died, literally an additional adventure to coil against the dominate' loot table. The bonus curlicue has, over the form of its beingness, used a kind of currency as a token: equally long as you had one of the various kinds of Seals of Fate — Seals of Wartorn Fate inBattle for Azeroth for example — y'all could use one to get a bonus roll, which could requite you aureate, artifact ability, or an actual detail for your talent specialization.
This has been a godsend for players who were unlucky and it's been ane of my favorite pieces of bad luck protection since its inception. The bonus roll system hasn't been perfect — far also often it resulted in gold or AP instead of a drop — but there have definitely been times it's saved me from still another fruitless practise in killing a boss and getting nothing to show for it, an experience that haunted my steps for years.
Bonus rolls were a rare beacon of low-cal in a process that oftentimes seemed designed to make you unhappy: namely the punishingly random loot arrangement ofWorld of Warcraft.
So of course it's going away inShadowlands. As yous may have already deduced from the preceding paragraphs, this is not a modify that I'thousand happy with.
Originally Posted by Kaivax (Official Post)
I'd like to take a step back on this subject and look at the big flick.
Equally has been observed in the Beta, loot quantities overall are reduced in Shadowlands. Following the proclamation "let loot be loot", we're inbound into a world without Warforging and Titanforging, where getting an item from relevant content should experience rewarding on its ain more ofttimes, without needing to hope for random upgrades.
Bonus rolls no longer exist, and the Great Vault captures the value they used to provide to raiders. Not-raiders should also factor in the Great Vault, as completing a Mythic Keystone +15 will award a choice of up to iii item-level 226 pieces from the Corking Vault.
Currently in the Shadowlands Beta / get-go tier of the expansion, PvP loot for acme ratings caps out at detail level 226.
While outdoor world gameplay and professions offering a range of epic gear, the very strongest loot in WoW comes from the iii organized multiplayer endgame progression paths: Rated PvP, Mythic Keystone dungeons, and raiding. The design intent is for all three paths to provide parallel progression over the course of a tier, while providing players who appoint in multiple paths at a comparable level a faster advancement experience. For example, we're currently targeting detail level 213 for Challenger-level PvP, Heroic raiding, or Mythic Keystone dungeons at the +vii difficulty.
Of course, there could be further adjustments to all of this in the weeks to come before Shadowlands launches.
An cease to an era of bad luck protection
I understand that there may be some redundancy between bonus rolls and the Not bad Vault organization. And I understand why Blizzard would experience similar bonus rolls were primarily used to try for upgrades like Titanforged or Corrupted items, and with those kinds of random upgrades no longer in the game, we don'tneed bonus rolls.
I get that argument. This isn't me stamping my anxiety and demanding my toy back — I find it unlikely that the bonus roll will return, especially since the Swell Vault is already in the game and nosotros're getting the expansion in effectually a month. There's fifty-fifty some logic to the idea of the Slap-up Vault equally the expansion of the weekly reward from Mythic+ taking over that role.
No, my real point here is that the original purpose of bonus rolls to serve every bit bad luck protection may be met to some degree by the Bully Vault, but the manner it did then is different and it won't provide the same feeling. If you're using the Vault as a PVE-focused histrion, it adds items for every objective you complete each week. A new piece of loot goes in the vault when y'all kill three, seven, and 10 raid bosses, or one, 4, or 10 Mythic+ dungeons.
Simply completing objectives only adds lootchoices. Though more loot goes into the vault with each objective y'all complete, but you can only getone piece of gear from the Great Vault per week. If the Vault doesn't reward you with any choices that are worth using — say y'all simply kill three bosses that week, so at that place's ane slice of loot in the Vault and it'southward a pair of boots you already accept — that'due south that.
Bonus rolls might not requite you any loot. Or they might give you a piece you already have. Or they might give y'allseveral items. InShadowlands, Blizzard seems to want to slow gearing down and brand it harder to go an upgrade, possibly in reaction to how gearing got by the cease ofBattle for Azeroth.
Simply I feel like we're losing out on the bad luck protection attribute of bonus rolls and this is a change that didn't demand to be fabricated. The Great Vault and bonus rolls could easily have coexisted, and the extra layer of bad luck protection would only have benefited players who institute themselves at the cease of a week of raiding or Mythic+ with nothing to show for information technology. And frankly, that feeling of "I completed this challenging group content and got nothing" is one of the worst feelings available.
The Bully Vault will definitely provide you withsomething, and perhaps that's plenty — but I feel like trading the bonus ringlet for a guarantee of one item a calendar week is less than ideal. But at the same time, I do recognize that for many players, a guaranteedsomething once a week will definitely outweigh the chance of more from bonus rolls. I merely wish we could have both and don't really come across a reason why nosotros can't. Bonus rolls are more flexible, they apply in more circumstances — you lot can use them in five player dungeons that aren't Mythics, for example. What about players who don't raid or run Mythic+, why can't they get whatever bad luck protection?
At any rate, that's the program going forward inShadowlands — the bonus coil, that holdover fromMists of Pandaria, will be no more and the Neat Vault will be the only source of added reward from and bad luck protection in the upcoming expansion.
Farewell, bonus rolls — at least I won't take to remember to buy seals once a week anymore.
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Source: https://blizzardwatch.com/2020/09/22/shadowlands-bonus-rolls/
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